September Progress Report: We’re Alive!

Untitled-1Hey, Unicorns!

It’s been a rather long time since we’ve posted. We apologize for the prolonged silence! Our last update was when Legacy of the Copper Skies was in the midst of the Square Enix Collective’s feedback phase, which ended on July 22nd with us getting an 83% approval rating.

We’d like to take the time to thank each and every one of you all who voted yes, commented with your feedback, and shared with your friends. We’re overwhelmed with all of the support we received, and look forward with the knowledge that people out there want Legacy of the Copper Skies to be shipped! As we prepare to proceed to the next phase, we’ll be keeping in touch with Square Enix. So you haven’t heard the last of us yet!

In the meantime, we’ve been doing a lot of behind-the-scenes work that has resulted in some very noticeable changes from previous screenshots. We’re not ready to show them off just yet, but we’ve incorporated a lot of the feedback we’ve received from our Collective campaign. We are aiming to have some new screenshots and GIFs in the near future, so stick around!

Finally, we’ve moved into our brand new studio space! We’ve been working out of it for about a month or so now. What do you guys think?

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Peace out, Unicorns! Until next time!

Square Enix Collective Update

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Well… that was a busy first week on the Square Enix Collective. We expected to be busy while our page was live for votes, but never expected to be THIS busy. Guess being this busy is good for us. It’s been a bit of an emotional roller coaster here at H.U.G.S. So the support we’ve been getting lately from you guys tremendously appreciated! It’s far greater than we ever expected/hoped. We’d like to thank everyone who has supported us so far. Thank you so much! It’s honestly appreciated it. Especially in light of other occurrences last week.

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Oh, we’ve done a bit of press over the last few days. We have a few more articles coming out, but here is a small selection of the press we’ve gotten over the last few days.

Last but not least… we have some new studio space! We move in next week, so that’s cools.  We’ll post some pics of our new digs when we can. :)

We should have a bit of new content to show you guys over the next week or two as well. So stay tuned!

Oh, and don’t forget to vote for us on the Square Enix Collective!

H.U.G.S. Out!

June Update

Wow it’s June already… mid June to be specific. This has been another pretty busy month here at Horrible Unicorn. We finally announced the game we’re working on, Legacy of the Copper Skies.

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So that was fun. :) In addition to that, in the last month we finally submitted to the Square Enix Collective. We’re very excited about this, and on Monday June 22nd we’ll be going live on their platform!

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On top of all of that we’ve been working hard to polish up our basic combat. We added a bunch of cool new stuff. Like a new basic and charge attacks for both characters, hit reactions, a new enemy, tweaked / polished controls a bit, and improve our AI. Hopefully we’ll have a video for you in the near future, and you can see what we’re talking about.

Also, we have another new hire, Richard Drozdik. He comes to us from Relic Entertainment, EA, and Ubisoft with a bunch of experience. From DevTest to Production to Writing. He’ll primarily be helping Holly out with the writing, but will likely help us out with a bunch of other stuff as well (cause we’re small and super indie :) ). So welcome to the team Richard! More info on him to come.

That about wraps up our June update. We’ll be sharing more stuff over the weekend, and I’m sure you’ll hear from us again on June 22nd, but for now it’s back to work.

May Progress Report

Hey, everyone!

Unfortunately we haven’t had an update for a while as we’ve been fairly busy and didn’t want to tease out too many updates before we were ready to come out with our stuff in a more public way. So here’s a bit of what we’ve been working on lately.

The big thing we’ve been working on is our prototype for combat, including all the animation, art, AI, FX, design, and code that goes along with that. We now have two playable characters with different attacks, and some functional enemies as well. Plus the AI is pretty good too.

Music is the other really big thing we’re excited about. We have a great musician currently working in secret (#Secrets!) on our theme song. We’ve heard a few early versions of it and, if they are any indication of the final product, it’s gonna sound wicked.

On top of all of this we’ve been polishing up our art, and in game we’re getting closer to the vision we see in our heads. On the tech (and potentially less exciting) side, we’ve finalized our pipeline for creating levels, which tends to be something that’s hard for designers to break (AKA me). Additionally, our freelance concept artist Jakob Eirich has made a poster image for us that we’ll be showing just as soon as our logo is complete. :)

We also have a new hire, Whinnie, from the University of Waterloo. She’s taken over marketing, community relations, and a few other things here at HUGS. Say hi if you have the chance!

The last bit of news to share is that we will soon be announcing our game in a fairly big way. That’s basically why we’ve been silent for so long, nose to the grindstone as it were. So stay tuned, it’ll be soon (we promise!)

As a bonus, here is a small teaser image for our upcoming reveal.

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